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Beyond the Fat Wire

Wednesday, March 16, 2005

Phone as Platform

Clay Shirky

Phone as Platform, or "Please, Mr. Carrier, May I Add Some Value?"

it's a class at NYU

PacManhattan -- a game of PacMan played on the grid of Manhattan streets -- came out of a games class

the urban grid and the game grid could be merged in interesting ways. But they learned that GPS doesn't work that well in an urban environment. the class ended up using the phone not for GPS but for two-way voice (hahah). somebody in the control room on the phone with the person running the physical grid. So, the phone was not the platform for the app, the phone was in the app.

ConQwest -- something about moving large inflatable figures around -- a semicode (2D barcode) is captured by a phone, sent to a server, processed by the server, and then a message is sent back to the phone

Dodgeball -- mobile social software. embedding a social software pattern into a real life social network. after housekeys, the phone is the one item that everyone carries. social scanning -- it knows who you want to meet, it messages your phone when the person you want to meet is in the room (whatever), so you can go talk to the person (hmmmm...........)

Mobjects/HeartBeat -- send a hug. a way to say "I'm here, I'm thinking about you" without composing a message or being too intrusive. strip presence from messaging, leaving the presence intact

the potential of the phone as a device is hardly being tapped

check the Nokia 6630

US carriers are a real barrier

server intrstructure is the key

phone number or Bluetooth ID as a universal/foreign key

Voice is underused

Asterisk expands single PSTN line
VoIP allows geographic distribution
SIP

Mesh (multiple network devices) - hardware support is not here yet, and the carriers are still a problem

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